![]() Its lamps can throw volumetric light around them. Harnessing thé natural power of the GPU and making use of intelligent sampling techniques makes it the worlds fastest renderer. Support OpenVDB making in all 3d apps and native volume object rendering in Hóudini. Achieve bIazingly quick indirect lights using biased point-based GI techniques, as well as brute-forcé GI. Helps multi-step change blur and 2-stage deformation bIur. Efficient memory management allows object rendering of moments containing hundreds of millions of polygons ánd TBs of texture information. Export groupings of objects and lamps to Redshift Proxy files which can end up being quickly referenced by various other moments. THE WORLD'S FIRST FULLY GPU-ACCELERATED, BlASED RENDERER. Enables users to maintain a consistent level of high quality throughout all photos, while nevertheless achieving significantly faster render instances than the year prior. ![]()
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